SofTutor® for AutoCAD® 3D (2010-2011)

Table of Contents
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100% Lab Format, Follow-Along, Learn-by-Doing
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0          SofTutor Help (Watch this Section)
0.1          Getting Started with SofTutor
0.2          Switching Between Applications and SofTutor

1          Introduction to 3D (Try to Follow Along with Chapt. 1-16)
1.1          3D Workspace    (Click Links to Watch on YouTube)
1.2          Menus and Ribbon Bar
1.3          3D View Display


2          Additional Object Snaps for 3D

3          Constructing Solid Primitives
3.1          Box
3.2          Cylinder
3.3          Cone
3.4          Polysolid
3.5          Pyramid
3.6          Sphere
3.7          Torus
3.8          Wedge
3.9          Constructing a Planar Surface

4          View and Display 3D Models
4.1          The Viewcube
4.2          Orbit Command
4.3          Visual Styles Manager
4.4          Visual Styles Settings

5          Using 3D Coordinate Systems
5.1          Spherical
5.2          Cylindrical
5.3          3D Polylines
5.4          User Coordinate Systems with X,Y,Z
5.5          User Coordinate Systems with Angles
5.6          Dynamic UCS
5.7          Reorienting the UCS

6          Model Space Viewports
6.1          Drawing in Multiple Viewports

7          Dimensions
7.1          3D Dimensioning in Model Space
7.2          Dimensioning in Layout

8          Surfaces
8.1          Surface Sculpt
8.2          Surface by Network
8.3          Convert to Solid
8.4          Trim Surfaces
8.5          Blend
8.6          Associativity

9          Lofts and Sweeps
9.1          Swept Surfaces and Solids
9.2          Helix
9.3          Lofted Models

10         Solid Extrusions and Revolutions
10.1        Creating a Solid Extrusion
10.2        Creating a Solid of Revolution

11         Solid Model Details
11.1        Aligning Objects
11.2        3D Move
11.3        3D Rotate
11.4        3D Mirror
11.5        3D Arrays
11.6        Filleting Solid Models
11.7        Chamfering Solid Models
11.8        Thicken Surface to Soli
11.9        Convert to Surface
11.10      Slice
11.11      Constructing Features on a Solid
11.12      Interference

12         Subobject Editing
12.1        Grip Editing
12.2        Overview of Subobject Editing

13         Editing Solid Models
13.1        SOLIDEDIT Command
13.2        Composite Solids – Booleans
13.3        Properties
13.4        Press – Pull

14         Solid Model Display and Analysis
14.1        Using and Editing a Section Plane
14.2        Creating a Flat Display of a Model – FLATSHOT
14.3        Creating Multiview Layout: Shaded
14.4        Creating Multiview Layout: Visible - Hidden Line
14.5        MASSPROP Command

15         Solid History Command          

16         Labs
16.1        Gear
16.2        Mesh
16.3        Table & Jar
16.4        Mesh Tessellation