SofTutor for MicroStation V8i 3D
Over 4.75 hours of instruction 98 topics
*The SofTutor Learning System is dynamic and
subject to change at anytime without notice. Furthermore
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Section |
Topic |
1 |
Overview |
1.1 | Creating a 3D File |
1.2 | Overview of the Working Environment |
1.3 | Overview of Working Environment Options |
1.4 | Dialog Options |
1.5 | Modified Working Environment |
2 | 3D Concepts |
2.1 | Working Units |
2.2 | Models and Sheets |
2.3 | Views and Their Orientations |
2.4 | Rotating a View |
2.5 | Perspective View |
2.6 | View Display Modes |
2.7 | Setting Active Depth |
2.8 | Setting Display Depth |
2.9 | Volume Clipping |
2.10 | Export to 2D File |
3 | Using AccuDraw |
3.1 | Compass Orientations |
3.2 | Working with Compass Orientations in 3D |
3.3 | Auxillary View Setup |
3.4 | Auxillary Plane Snap |
4 | Using Primitives |
4.1 | Slab |
4.2 | Cylinder |
4.3 | Cone |
4.4 | Sphere |
4.5 | Torus |
4.6 | Wedge |
4.7 | Pyramid |
4.8 | Polyhedron |
4.9 | Elliptical Cone |
4.10 | Ellipsoid |
4.11 | Editing 3D Elements Using the Main Toolbar |
4.12 | Assembling Solids Together |
5 | Creating Solids |
5.1 | Solid by Extrusion |
5.2 | Solid by Extrusion with Holes |
5.3 | Solid by Revolution |
5.4 | Solid by Extrusion Along a Path |
5.5 | Solid by Thicken Surface |
5.6 | Linear Solid |
6 | Modifying Solids |
6.1 | Draw On Solid |
6.2 | Using Modify Solid |
6.3 | Delete Solid |
6.4 | Taper |
6.5 | Shell |
6.6 | Replace Face |
6.7 | Boolean: Unite |
6.8 | Boolean: Intersect |
6.9 | Boolean: Subtract |
6.10 | Trim Solids |
6.11 | Cut Solids |
6.12 | Fillet Edges |
6.13 | Chamfer Edges |
6.14 | Edit Primitive |
7 | Solids Utilites |
7.1 | Convert to Solid |
7.2 | Align 3D: Face to Face and Plane to Plane |
7.3 | Align 3D: Plane to Curve |
7.4 | Extract Face or Edge Geometry |
7.5 | Remove Entity by Size |
8 | Surface Modeling Using Curves |
8.1 | Overview of Bspline Curves |
8.2 | Surface Displays |
8.3 | Primitives |
8.4 | Create Surfaces |
9 | Free Form Surface Modeling |
9.1 | Loft |
9.2 | Loft Triangle to Circle |
9.3 | Loft: Vertices |
9.4 | Swept |
9.5 | Helix |
9.6 | Surface by Network |
9.7 | Surface by Edges |
9.8 | Surface by Corner Points |
9.9 | Bspline Surface by Points |
9.10 | Planar Surface by Points |
10 | Modify Surfaces |
10.1 | Trim |
10.1.1 | Trim Surfaces |
10.1.2 | Trim by Curves |
10.2 | Untrim |
10.3 | Stitch |
10.4 | Offset |
10.5 | Change Surface Normals |
10.6 | Extend |
10.7 | Merge |
10.8 | Fillet |
10.9 | Fillet Along Curves |
10.10 | Blend |
10.11 | Modify Bspline Surface |
10.12 | Surface Utilities |
10.13 | Mesh |
11 | Cells |
11.1 | 3D Cells |
11.2 | Patterning |
11.3 | Google 3D Warehouse Tools |
12 | Drawing Composition |
12.1 | General Overview |
12.2 | Creating a Layout of Model Ortho Views |
12.3 | Dimensioning |
12.4 | Hidden Line View Presentation |
12.5 | Place Fitted Section |
13 | Lights and Camera Setup |
13.1 | Camera Positioning and Perspective |
13.2 | Types of Lighting |
13.3 | Light Placement |
14 | Luxology Rendering |
14.1 | Photorealistic Rendering |
14.2 | Saving Renderings |
15 | Assigning Materials to Models |