SofTutor for MicroStation® 3D

SofTutor for MicroStation 3D will teach you how to use all of the icons used in the creation and manipulation of 3D elements. With over 4 hours of instruction, SofTutor will make you a MicroStation 3D power user in hours not months. There are over 250 topics are indexed for quick reference too!

Table of Contents (MicroStation 3D)

1.  Basic 3D Concepts 
        1.1  MicroStation Basics 
	1.2  Menus 
	1.3  Creating a 3D Design File 
	1.4  The Design Cube 
	1.5  Converting a 2D File to 3D File 
	1.6  Controlling The X,Y,Z Axis 
	1.7  Defining Working Units 
	1.8  Element Attributes 
	1.9  Main Tool Palette 

2  3D View Control 
	2.1  Show Display Depth 
	2.2  Set Display Depth 
	2.3  Show Active Depth 
	2.4  Set Active Depth Graphically 
	2.5  Change View Rotation 
	2.6  Camera Set-up 
	2.7  Shade Commands 
	2.8  Dynamic 3D Viewing (MDL) 
	2.9  Overview (MDL) 

3  3D Coordinates & Tentative Points 

	3.1  Coordinates in 2D and 3D Design Files 
		3.1.1  Coordinates DL Keyin 
		3.1.2  Coordinates DX Keyin 
		3.1.3  Coordinates XY Keyin Part 1 
		3.1.4  Coordinates XY Keyin Part 2 

	3.2  Tentative Point Mode 
		3.2.1  Tentative Point Command 
		3.2.2  TP Mode, Distance 
		3.2.3  TP Mode, Delta 

	3.3  Setting Locks 

4  3D Primitives (Elements) 
	4.1  Place Slab 
	4.2  Place Sphere 
	4.3  Place Cylinder 
	4.4  Place Cone 
	4.5  Place Torus 
	4.6  Place Wedge 

5  3D Free-Form Surfaces 
	5.1  Construct Surface or Solid of Projection 
	5.2  Construct Surface or Solid of Revolution 
	5.3  Place Free Form Surface 
	5.4  Construct Surface by Section or Network 
	5.5  Construct Surface by Edge 
	5.6  Construct Tubular Surface 
	5.7  Construct Skin Surface 
	5.8  Construct Offset Surface 

6  Auxiliary Coordinate System 
	6.1  Define ACS (Aligned w Element) 
	6.2  Define ACS (By Points) 
	6.3  Define ACS (Aligned with View) 
	6.4  Coordinate Values 
	6.5  Settings -> Auxiliary Coordinates  

7  Rendering Images 
	7.1  Rendering Commands 
	7.2  Global Lighting 
	7.3  Light Color 
	7.4  Source Lighting 
	7.5  Assign Materials to Objects 
	7.6  Define Materials 
	7.7  Render Tool 

8  Additional Tools 
	8.1  Capture Image 
	8.2  Display Image 
	8.3  Function Key Menu 

9  Detail Sheet Commands 
	9.1  Drawing Composition 
	9.2  Create a Cross Section 

10  Fillet Surfaces 
	10.1  Construct Fillet Between Surfaces 
	10.2  Creating Chamfers 
	10.3  Blending Surfaces 
	10.4  Blend Surfaces Between Rail Curves 

11  Modify 3D Surfaces 
	11.1  Union Between Surfaces 
	11.2  Intersection Between Surface 
	11.3  Differences Between Surfaces 
	11.4  Trim Surfaces 
	11.5  Extend Surface 
	11.6  Split Surface 
	11.7  Stitch Surface 
	11.8  Change Surface Settings 
	11.9  Change Surface Normal 
	11.10  Change Surface Boundary 
	11.11  Delete Surface Boundary 
	11.12  Change Active Solid or Surface Status 
	11.13  Punch Surface Region 
	11.14  Extrude Surface Region 

12  MDL Commands 
	12.1  MDL Magnifier 
	12.2  MDL Level Use 
	12.3  MDL View Control 

13  Labs 
	13.1  Lab 1: Two-Dimensional Profiles 

	13.2  Lab 2: View Control Commands 

	13.3  Lab3: Change Surface Normal 

	13.4  Lab 4: Construct a Mechanical Part 

	13.5  Lab 5: Creating a Desk 
   	        13.5.1  Changing Background Color 
		13.5.2  Setting Working Units 
		13.5.3  3D Palettes 
		13.5.4  Creating a Table Top 
		13.5.5  Creating a Desk Leg 
		13.5.6  Defining 3D Space 
		13.5.7  Create a Drawer 
		13.5.8  Mirroring Elements to Create a Desk 

	13.6  Lab 6: Creating an Office 
		13.6.1  Convert 2D File Into 3D File 
		13.6.2  Convert 2D Element into 3D Element 
		13.6.3  Grouping Elements with Flood Command 
		13.6.4  Select Elements Using Maximum Gap 
		13.6.5  Create a Window 
		13.6.6  Global Lighting
		13.6.7  Assign Materials
		13.6.8  Fly Through


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